Artist Proof Management
rob kaz
represented artist
www.robkazart.com
Rob took an interest in artwork even as a child while watching his father paint with watercolor. Throughout his youth, Rob drew (on school books, napkins in restaurants, etc.) and took an interest in oil painting. He painted as a hobby.
After graduating high school in New Jersey, Rob moved to Orlando to attend the University of Central Florida where he studied criminal justice.
Following graduation from UCF, Rob began working for a number of small animation studios as a color stylist. Because Disney had recently relocated their animation studios to California and left many animators in Central Florida who chose not to uproot, Rob found himself working “along side quite possibly the most talented artists I've ever known right there in those small studios.” Their influence was invaluable. Embracing his love for art, Rob began teaching himself 3D animation and became a modeler and lighter. Eventually, he was hired as an art and scene director, being credited with a feature-length film shortly thereafter. While at the studios, Rob had the opportunity to work in many areas of film. In particular, the time he spent in character creation and environments heavily influenced his painting style.
For some time, Rob balanced two careers – creating art for Electronic Arts (EA Tiburon in Maitland, Florida) for half the year and painting professionally during the other half. At EA, Rob worked on sports games including as Madden and NCAA football. For Madden, he created the faces of Brett Farve, Tom Brady, Eli Manning, Donovan McNabb and many other top name players. For NCAA, he worked on almost all the uniforms and helmets totaling around 180 unique sets with complete authenticity right down to the stitching. As a character artist, he created and tuned the multitude of elements that all contribute to photo-real human likenesses in the game.
The artwork he puts on canvas is vastly different from the artwork he produced for EA. Rather than focus on the likeness of another, he allows his mind’s eye to imagine. He imagines places he’d rather be and he imagines friends along the way. Those two categories, 1) Places I’d Rather Be and 2) Friends Along the Way, occurred naturally as Rob began building a body of work. In most cases, his paintings easily fall into one or the other (and sometimes both). When his last contract ended with EA, Rob took a leap of faith and began painting full time. When buyers became fans and then collectors, Rob began to believe his leap of faith was justified.
Today, Rob’s work is a mirror of his background in animation and video game art.
represented artist
www.robkazart.com

After graduating high school in New Jersey, Rob moved to Orlando to attend the University of Central Florida where he studied criminal justice.
Following graduation from UCF, Rob began working for a number of small animation studios as a color stylist. Because Disney had recently relocated their animation studios to California and left many animators in Central Florida who chose not to uproot, Rob found himself working “along side quite possibly the most talented artists I've ever known right there in those small studios.” Their influence was invaluable. Embracing his love for art, Rob began teaching himself 3D animation and became a modeler and lighter. Eventually, he was hired as an art and scene director, being credited with a feature-length film shortly thereafter. While at the studios, Rob had the opportunity to work in many areas of film. In particular, the time he spent in character creation and environments heavily influenced his painting style.


Today, Rob’s work is a mirror of his background in animation and video game art.